Adrenaline Rush
Whenever you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times. Cooldown: 5s
Perfect Adrenaline Rush Whenever you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times. Cooldown: 5s
Division 2 Tool Intel
Every Division 2 gear and weapon talent with its icon, what it actually does, the Perfect version where there is one, and the bucket it stacks in.
Gear
49 talents, what each one does, and the Perfect version where there is one.
Whenever you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times. Cooldown: 5s
Perfect Adrenaline Rush Whenever you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times. Cooldown: 5s
When dealing Weapon Damage to an enemy. 50% of the damage will be dealt to another enemy within 30m instead. When there are no enemies nearby, deal damage normally. Does not apply to Armor Plates.
Killing an enemy adds a stack of +10% bonus armor for 10s. Max stack is 10.
Perfect Bloodsucker Killing an enemy adds a stack of +12% bonus armor for 10s. Max stack is 10.
While in cover weapon handling is increased by +45%.
Perfect Braced While in cover weapon handling is increased by +50%.
Kills from cover reduce skill cooldowns by 10%.
Perfectly Calculated Kills from cover reduce skill cooldowns by 15%.
If you are below 15% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10s, based on your number of red core attributes.
Perfect Clutch If you are below 20% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10s, based on your number of red core attributes.
Shooting an enemy increases total skill damage by 25% for 3s.
Perfect Combined Arms Shooting an enemy increases total skill damage by 30% for 3s.
While you are within 5m of an ally or skill, total weapon damage is increased by 15%.
Perfect Companion While you are within 10m of an ally or skill, total weapon damage is increased by 20%
While in cover, increases total weapon damage by 15%
Perfect Composure While in cover, increases total weapon damage by 20%.
Headshots increase total weapon damage by 10% for 1.5s. 5s with marksman rifles Headshot kills increase total weapon damage by 15% for 10s.
Perfect Concussion Headshots increase total weapon damage by 20% for 1.5s. 5s with marksman rifles Headshot kills increase total weapon damage by 15% for 10s.
When you apply a status effect, it is also applied to all enemies within 8m of your target. Cooldown: 15s
Perfect Creeping Death When you apply a status effect, it is also applied to all enemies within 10m of your target. Cooldown: 10s
Using an armor kit has a 50% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100% Requires 10 seconds to arm talent
Perfectly Efficient Using an armor kit has a 75% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%. Requires 10 seconds to arm talent
Repairing an ally increases their total weapon and skill damage by 3-15% for 20s. 1-7% if self. Effectiveness increased by your skill tier.
Perfect Empathic Resolve Repairing an ally increases their total weapon and skill damage by 3-20% for 20s. 1-15% if self. Effectiveness increased by your skill tier.
Using an armor kit grants +1 skill tier for 15s. If already at skill tier 6, grants overcharge. Cooldown: 60s
Perfect Energize Using an armor kit grants +1 skill tier for 15s. If already at skill tier 6, grants overcharge. Cooldown: 30s
If you are below 30% armor, headshots from cover repair 20% of your armor. Cooldown: 2s
Perfect Entrench If you are below 30% armor, headshots from cover repair 30% of your armor. Cooldown: 1s
Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5m. Damage scales with skill tier dealing 25-100% damage of a concussion grenade. At most once per skill.
Perfectly Explosive Delivery Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5m. Afterwards explosions will occur evey 5s. Damage scales with skill tier dealing 25-100% damage of a concussion grenade. Occurs once per skill. Applies to Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps.
Concussion Grenades become Festive Grenades. Hitting an enemy with a Festive Grenade will cause explosions to happen around two other enemies within 20m.
Every Status Effect you apply will also apply snowfall to the target.
Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%. REQUIRES Requires a Scope with 8x magnification or higher
Perfect Focus Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%. REQUIRES Requires a Scope with 8x magnification or higher
Applying a blind, ensnare, confuse, or shock to an enemy grants 40% of your armor as bonus armor to allies within 20m of that enemy for 10s.
Perfect Galvanize Applying a blind, ensnare, confuse, or shock to an enemy grants 50% of your armor as bonus armor to you and all allies within 30m of that enemy for 10s.
All damage you deal is amplified by 25%. All damage you take is amplified by 50%.
Perfect Glass Cannon All damage you deal is amplified by 30%. All damage you take is amplified by 60%.
Weapon swapping increases total weapon damage by 23% for 5s. This buff is lost for 5s if you weapon swap while it is active.
Perfect Gunslinger Weapon swapping increases total weapon damage by 28% for 5s. This buff is lost for 5s if you weapon swap while it is active.
After killing an enemy with a headshot, your next weapon hit within 30s deals an additional 125% of that killing blow's damage. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Perfect Headhunter After killing an enemy with a headshot, your next weapon hit within 30s deals an additional 150% of that killing blow's damage. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
While you have bonus armor, gain 3 stack each second up to a max of 9. Each stack increases weapon damage by 4% to enemies within 10m. All stacks are lost when you have no bonus armor.
Perfect Intimidate While you have bonus armor, gain 3 stack each second up to a max of 10. Each stack increases weapon damage by 4% to enemies within 10m. All stacks are lost when you have no bonus armor.
When in combat, each skill generates a stack while active or not on cooldown. Stacks increase your total skill damage by 1.5% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown.
Perfect Kinetic Momentum When in combat, each skill generates a stack while active or not on cooldown. Stacks increase your total skill damage by 1.5% and total skill repair by 2%. Up to 18 stacks per skill. Lost when on cooldown.
Performing a cover to cover grants 15% of your armor as bonus armor to you and all allies for 10s. This is doubled if you end within 10m of an enemy. Cooldown: 10s
Perfect Leadership Performing a cover to cover grants 20% of your armor as bonus armor to you and all allies for 10s. This is tripled if you end within 10m of an enemy. Cooldown: 10s
Grenade radius is increased by +50%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain +15% bonus armor while aiming grenades.
Perfectly Mad Bomber Grenade radius is increased by +75%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain +15% bonus armor while aiming grenades.
Critical hits increase total weapon damage by 1% for 10s. Stacks up to 20 times.
Perfect Obliterate Critical hits increase total weapon damage by 1% for 10s. Stacks up to 24 times.
Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5s. REQUIRES Requires a Marksman Rifle or Shotgun Drawn
Perfectly Opportunistic Enemies you hit take 15% more damage from all sources for 5s. REQUIRES Using Marksman or Shotgun weapons only
Allies within 7m of your deployed skills, gain +25% reload speed and reduces their active cooldowns by 0.2s each second.
Perfect Overclock Allies within 15m of your deployed skills, gain +30% reload speed and reduces their active cooldowns by 0.6s each second.
After staying in cover for 10s, increases you and your allies' total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.
Perfect Overwatch After staying in cover for 8s, increases you and your allies' total weapon and skill damage by 14% as long as you remain in cover or in a cover-to-cover move.
Grants +20% bonus armor while reloading. Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your blue core attribute.
Perfect Protected Reload Grants +40% bonus armor while reloading. Grants 0-30% of your armor as bonus armor to all other allies when they are reloading, based on your blue core attribute.
When your shield is damaged, you gain +5% bonus armor and all other allies gain 15% of your armor as bonus armor for 3s. Cooldown: 3s
Perfect Protector When your shield is damaged, you gain +25% bonus armor and all other allies gain 35% of your armor as bonus armor for 3s. Cooldown: 3s
Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown: 15s
Perfectly Reassigned Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown: 8s
While at full armor, increases total skill repair by 130%.
Perfect Safeguard While at full armor, increases total skill repair by 160%.
Applying a status effect to an enemy increases total skill damage and repair by 20% for 20s.
Perfect Shock and Awe Applying a status effect to an enemy increases total skill damage and repair by 20% for 27s.
Skill kills have a 25% chance to reset skill cooldowns.
Perfectly Skilled Skill kills have a 30% chance to reset skill cooldowns.
Damaging enemies with a skill increases total weapon damage by 15% for 15s.
Perfect Spark Damaging enemies with a skill increases total weapon damage by 18% for 20s
Amplifies total weapon and skill damage by 15% to pulsed enemies.
Perfect Spotter Amplifies total weapon and skill damage by 20% to pulsed enemies.
The last enemy you have damaged with a skill is marked. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6s. Cooldown: 4s
Perfect Tag Team The last enemy you have damaged with a skill is marked. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 12s. Cooldown: 4s
Enemies that walk within 3m of your hive, turret, or remote pulse are shocked. Arm time: 2s Cooldown per skill: 10s
Perfectly Tamper Proof Enemies that walk within 3m of your hive, turret, remote pulse or decoy are shocked. Arm time: 2s Cooldown per skill: 8s
Skill kills increase total skill damage by 25% for 20s
Perfect Tech Support Skill kills increase total skill damage by 25% for 27s.
Applies blind to an enemy hit in the head. Cooldown: 30s Applies bleed to an enemy hit in the chest. Cooldown: 30s
Perfect Trauma Applies blind to an enemy hit in the head. Cooldown: 20s Applies bleed to an enemy hit in the chest. Cooldown: 20s
When your armor is depleted, repair 95% of your armor. Cooldown: 60s
Perfectly Unbreakable When your armor is depleted, repair 100% of your armor. Cooldown: 55s
Killing an enemy increases total weapon damage by 5% for 15s. Stacks up to 5 times.
Perfectly Unstoppable Force Killing an enemy increases total weapon damage by 7% for 15s. Stacks up to 5 times. Grenade kills add 2 stacks.
Deploying a shield makes it invulnerable for 5s and grants 45% of your armor as bonus armor to all other allies for 20s. Cooldown: 25s
Perfect Vanguard Deploying a shield makes it invulnerable for 5s and grants 50% of your armor as bonus armor to all other allies for 20s. Cooldown: 25s
Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different. 35% to enemies within 15m for Shotguns and SMGs. 35% to enemies further than 25m for Rifles and Marksman Rifles. 10% to enemies between 15-25m for LMGs and Assault Rifles. At most once per 5s per weapon type.
Perfect Versatile Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different. 45% to enemies within 15m for Shotguns and SMGs. 40% to enemies further than 25m for Rifles and Marksman Rifles. 15% to enemies between 15-25m for LMGs and Assault Rifles. At most once per 5s per weapon type.
Increases total weapon damage by 25%. Taking damage disables this buff for 4s.
Perfect Vigilance Increases total weapon damage by 25%, Taking damage disables this buff for 3s.
Applying a status effect increases total weapon damage by 18% for 20s.
Perfectly Wicked Applying a status effect increases total weapon damage by 18% for 27s.
Weapon
66 talents, what each one does, and the Perfect version where there is one.
Swapping to this weapon grants +10% Rate of Fire and +9% Weapon Damage for 10s. Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s. Receiving one of the bonus groups will remove the other if it's still active. Two instances of this Talent will not function at the same time.
Perfect Back and Forth Swapping to this weapon grants +13% Rate of Fire and +12% Weapon Damage for 10s. Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s. Receiving one of the bonus groups will remove the other if it's still active. Two instances of this Talent will not function at the same time.
Amplifies weapon damage by +20% to enemies that are not targeting you.
Perfectly Behind You Amplifies weapon damage by +25% to enemies that are not targeting you.
Amplifies Weapon Damage by 3.3% for each 10% combined Armor and Health the enemy has remaining.
The first 53% of your magazine will have -100% Critical Hit Chance. The rest will have 100%.
Perfect Boiling Point The first 48% of your magazine will have -100% Critical Hit Chance. The rest will have 100%.
Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +40% increased damage.
Perfect Boomerang Critical hits have a 75% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +50% increased damage.
Receive +3.5% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 6 pellets hit.
Perfect Brazen Receive +3.5% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 4 pellets hit.
Landing body shots adds a stack of bonus +55% headshot damage to the next headshot for 10s. Max stack is 3.
Perfect Breadbasket Landing body shots adds a stack of bonus +70% headshot damage to the next headshot for 10s. Max stack is 2.
Killing a target within 7m grants +30% weapon damage for 10s.
Perfectly Close & Personal Killing a target within 7m grants +38% weapon damage for 10s.
After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot. While the talent is active killing an enemy will not retrigger the talent.
Perfect Determined After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed critical headshot. While the talent is active killing an enemy will not retrigger the talent.
Amplifies weapon damage by 30% to blinded enemies. After 4 kills, applies blind to the next enemy you hit.
Perfect Eyeless Amplifies weapon damage by 35% to blinded enemies. After 3 kills, applies blind to the next enemy you hit.
Critical hits add a stack of 3% reload speed bonus. Max stack is 40.
Perfect Fast Hands Critical hits add a stack of 5% reload speed bonus. Max stack is 40.
Swapping from this weapon within 10s of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15s.
Perfect Finisher Swapping from this weapon within 10s of killing an enemy grants 35% critical hit chance and 40% critical hit damage for 15s.
If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. REQUIRES Requires a Scope with 8x magnification or higher
Perfect First Blood If scoped, your first 2 shots fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. REQUIRES Requires a Scope with 8x magnification or higher
Amplifies weapon damage by 15% to pulsed enemies. After 4 kills, applies pulse to the next enemy you hit.
Perfect Flatline Amplifies weapon damage by 20% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.
After killing an enemy with a headshot, applies Ensnare to the next enemy you hit. Amplifies Weapon Damage by 25% to ensnared enemies.
For every 10 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 9s when reloading from empty.
Perfect Frenzy For every 8 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 9s when reloading from empty
Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times. Weapon kills at skill tier 6 grant overcharge for 15s. Overcharge cooldown: 90s
Future Perfection Weapon kills grant +1 skill tier for 19s. Stacks up to 4 times. Weapon kills at skill tier 6 grant overcharge for 15s. Overcharge cooldown: 90s
Amplifies weapon damage by 30% to confused enemies. After 4 kills, applies Confuse to the next enemy you hit.
Perfect Head Scratcher Amplifies weapon damage by 35% to confused enemies. After 3 kills, applies Confuse to the next enemy you hit.
Headshots apply confuse. Cooldown: 20s
Amplifies weapon damage by 25% to burning enemies. After 4 kills, applies burn to the next enemy you hit.
Perfectly Ignited Amplifies weapon damage by 30% to burning enemies. After 3 kills, applies burn to the next enemy you hit.
Amplifies weapon damage by 20% to ensnared enemies. After 4 kills, applies Ensnare to the next enemy you hit.
Perfect Immobilize Amplifies weapon damage by 25% to ensnared enemies. After 3 kills, applies Ensnare to the next enemy you hit.
Hitting an enemy grants +15% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants +15% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time.
Perfectly In Sync Hitting an enemy grants +20% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants +20% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time.
Killing an enemy with a critical hit grants +70% critical hit damage for 10s.
Perfect Killer Killing an enemy with a critical hit grants +90% critical hit damage for 10s.
Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine.
Perfect Lucky Shot Magazine capacity is increased by 30%. Missed shots from cover have a 100% chance to return to the magazine.
The top half of the magazine has 25% rate of fire and -25% weapon damage. The bottom half of the magazine has -18% rate of fire and 30% total weapon damage.
Perfectly Measured The top half of the magazine has 25% rate of fire and -30% weapon damage. The bottom half of the magazine has -18% rate of fire and 38% total weapon damage.
Hitting an enemy with no armor grants +50% headshot damage for 5s.
Perfectly Naked Hitting an enemy with no armor grants +50% headshot damage for 8s.
Receive +80% stability at the cost of -35% optimal range.
Perfect Near Sighted Receive +100% stability at the cost of -35% optimal range.
Reloading from empty grants +60% weapon handling for 10s.
Perfectly On Empty Reloading from empty grants +80% weapon handling for 10s.
Weapon damage is increased by +3.5% for every 10% ammo missing from the magazine.
Perfect Optimist Weapon damage is increased by +4.5% for every 10% ammo missing from the magazine.
After killing an enemy, gain 100% optimal range and +100% accuracy for 10s.
Perfect Outsider After killing an enemy, gain 150% optimal range and +125% accuracy for 10s.
Every 3 reloads from empty increases your base magazine capacity by 100%.
Perfect Overflowing Every 2 reloads from empty increases your base magazine capacity by 100%.
Suppressing an enemy, that is not currently suppressed, grants +10% weapon damage for 12 seconds. Max stack is 4.
Perfect Overwhelm Suppressing an enemy grants +12% weapon damage for 12 seconds. Max stack is 4
+15% rate of fire.
+100% optimal range.
+50% reload speed.
+80% accuracy.
+50% magazine capacity.
+40% weapon handling.
Headshots grant +75% status effect damage and duration to the next status effect you apply. Cooldown: 20s
Perfect Perpetuation Headshots grant +75% status effect damage and duration to the next status effect you apply. Cooldown: 16s
Killing enemies farther than 20m builds up stacks. Max stack is 3. Hitting an enemy within 20m will use all stacks to provide +20% Amplified Damage to enemies within 20m for 5s.
Perfect Precision Strike Killing enemies farther than 20m builds up stacks. Max stack is 2. Hitting an enemy within 20m will use all stacks to provide +35% Amplified Damage to enemies within 20m for 5s.
Killing an enemy repairs 10% armor over 5s. Headshot kills improve the repair by an additional 10%.
Perfect Preservation Killing an enemy repairs 15% armor over 5s. Headshot kills improve the repair by an additional 15%.
Amplifies weapon damage by 15% to enemies under Status Effects.
Perfect Pressure Point Amplifies weapon damage by 20% to enemies under Status Effects.
Damaged enemies lose 50% burn resistance for 5 seconds
3 consecutive kills refills the magazine and grants +40% weapon damage for 10s.
Perfect Pummel 2 consecutive kills refills the magazine and grants +40% weapon damage for 10s
Reloading grants +1% weapon damage for 10s. Stacks up to 25 times.
Perfect Pumped Up Reloading grants +6% weapon damage for 10s. Stacks up to 5 times.
Amplifies weapon damage by 2% for every 4m you are away from your target.
Perfect Ranger Amplifies weapon damage by 2% for every 3m you are away from your target.
Headshots grant +60% skill repair for 15s.
Perfect Reformation Headshots grant +80% skill repair for 15s.
The weapon fires a stream of water. Hitting an ally agent builds stacks on them. Max stack is 5. Stacks deplete every 2s. While having at least 1 stack, the ally will have +50% Hazard Protection.
Landing headshots adds a stack of bonus +10% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration.
Perfect Rifleman Landing headshots adds a stack of bonus +11% weapon damage for 5s. Max stack is 6. Additional headshots refresh the duration.
While moving, you accrue 5 stacks per second, up to a maximum of 100 stacks. Headshots with Lichtenberg grant 15 stacks and 20% Movement Speed for 5 seconds. While at maximum stacks your next shot with Lichtenberg consumes all stacks, deals 200% bonus damage and Shocks the target for 2 seconds.
Amplifies weapon damage by 30% to bleeding enemies. After 4 kills, applies bleed to the next enemy you hit.
Perfect Sadist Amplifies weapon damage by 35% to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit.
Killing a target has a +70% chance to refill the magazine.
Perfect Salvage Killing a target has a +85% chance to refill the magazine.
Dealing damage with a grenade applies a mark on target. Targets with mark will take 15% more damage to armor from the agent that applied the mark and have a -20% movement speed. Mark will disappear after 10 seconds.
Perfect Sledgehammer Dealing damage with a grenade applies a mark on target. Targets with mark will take 20% more damage to armor from the agent that applied the mark and have a -30% movement speed. Mark will disappear after 10 seconds.
Destroying a Weakpoint grants +27% Weapon Damage for 10s.
Perfect Soft Spot Destroying a Weakpoint grants +32% Weapon Damage for 15s.
Headshots grant +20% skill damage for 15s.
Perfect Spike Headshots grant +25% skill damage for 15s.
+20% Movement Speed. This bonus does not stack with other Movement Speed bonuses.
Firing your weapon increases Weapon Accuracy by 1% and Weapon Stability by 1% per shot, up to 60%. If you stop firing, the bonuses reset after 4 seconds.
Perfect Stabilize Firing your weapon increases Weapon Accuracy by 1% and Weapon Stability by 1% per shot, up to 75%. If you stop firing, the bonuses reset after 6 seconds.
Hits grant a stack of +1% Accuracy and Stability. At 100 stacks, consumes them to refill the magazine.
Perfectly Steady Handed Hits grant a stack of +1% Accuracy and Stability. At 75 stacks, consumes them to refill the magazine.
Gain +10% critical hit damage for every 0.5s you are firing. Stacks up to 5 times.
Perfect Strained Gain +10% critical hit damage for every 0.5s you are firing. Stacks up to 8 times.
Increase Weapon Damage by 42% when no Skills are on cooldown.
Perfect Streamline Increase Weapon Damage by 47% when no Skills are on cooldown.
Performing a cover to cover grants +20% weapon damage for 20s.
Amplifies weapon damage by 30% to shocked enemies. After 4 kills, applies shock to the next enemy you hit.
Perfect Thunder-Strike Amplifies weapon damage by 35% to shocked enemies. After 3 kills, applies shock to the next enemy you hit.
Only at night with twinkling lights can you fill their heads with festive might
Grants +18% weapon damage at the cost of -25% Stability and -25% Accuracy.
Perfectly Unhinged Grants +22% weapon damage at the cost of -25% Stability and -25% Accuracy.
Swapping to this weapon grants +300% weapon handling for 5s. Kills refresh the buff. Swapping away disables this from all weapons for 5s.
Perfect Unwavering Swapping to this weapon grants +400% weapon handling for 5s. Kills refresh the buff. Swapping away disables this from all weapons for 5s.
Killing an enemy with a status effect applied grants you and all allies within 15m 16% critical hit chance and 16% critical hit damage for 20s.
Perfect Vindictive Killing an enemy with a status effect applied grants you and all allies within 20m 21% critical hit chance and 21% critical hit damage for 20s.
Talent text and Perfect variants come from the hi-dep Division 2 codex; stacking groups from The Gear Spreadsheet, compiled in the official Division 2 Discord's #build-advice channel. Icons are mirrored from the codex.
The rest of the network
SHD Wire posts here the moment news lands, new builds arrive credited to whoever made them, and there is always someone forming a group.
Talent text is spread across item tooltips you only see once you own the piece. This lists all of them - gear and weapon, base and Perfect - so a build can be planned before the drop.
Use this page to look up any Division 2 gear or weapon talent, read what it does, compare it against its Perfect version, and check which damage bucket it stacks in.
Skill Tier is not a single multiplier. Each variant scales its own stats at its own rate, so two skills at the same tier can gain very different amounts, and some stats do not scale with tier at all.
Reading the table for the exact variant you run is the difference between stacking tiers that help and spending core slots on tiers that do almost nothing for your loadout.
These tables are compiled by the community in the #build-advice channel of the official Division 2 Discord, and they are the work of those contributors rather than DivGaming. We index them so they are easier to search and link.
If a figure looks wrong after a title update, the spreadsheet is usually corrected there first and this page follows on the next data refresh.
The named-item version of a talent, with better numbers than the roll you can get on a normal piece. Where a talent has one, it is listed under the base talent with its own figures.
Talents in the same group add together rather than multiplying, so two from one bucket give less than the numbers suggest. The group is shown where The Gear Spreadsheet records one.
Eight weapon talents have no icon in the codex this site mirrors, and none upstream either, so they show a lettered tile instead of a broken image. The text for them is complete.
Talent text and Perfect variants from the hi-dep Division 2 codex; stacking groups from The Gear Spreadsheet, compiled by contributors in the official Division 2 Discord. DivGaming indexes their work and links back to the source.
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